This tutorial will cover using existing geometry to help define sketches, controlling how modeling commands can affect your design by using the Split Body command, and some powerful commands such as Web and Rule Fillet. You’ll also learn how creating a User Parameter can help speed up changes that may need to occur in your design.
You will learn how to use the User Parameter to control wall thicknesses for the shell and rib commands. You will also see how to resolve issues that may arise in the Timeline. Learn tips such as measuring geometry inside of your modeling commands and controlling specific angles by using 2-sided draft.
See how to use existing geometry to help create a sketch and how to control sketches using specific constraints. Learn how the built-in Direct Modeling can quickly remove extraneous geometry left by the Cut command and see how to extrude in two different directions with two different depths. Finally, you will see the power of Fusion 360 when a late design change requirement causes us to have to make a big change, yet Fusion 360 updates our part automatically.
Download a free 30-day trial and try it out on your Mac or PC with in-product tutorials, you'll be up and running in no time. Fusion 360 is as low as 25$ per month on an annual subscription, or 40$ month to month.