Conceptual Modeling Fundamentals

In this course you will learn the basics of the sculpt workspace to create conceptual tSpline models in Fusion.

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Lesson 1: Basics of tSplines

This lesson will give a basic overview of the Sculpt workspace and the basics of tSplines, including the 3 parts of a tSpline and the 3 ways to edit.

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5 mins 41 seconds

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Lesson 2: Create and Modify in the Sculpt Workspace

Learn how to quickly and easily create and modify form in the sculpt workspace using Edit Form, Insert Edge, Bridge and much more.

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11 mins 18 seconds

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Lesson 3: Sculpt to Solid

Now it is time to finish our sculpted concept model and transition to a Solid Model. Learn how to use Boundary Fill, Shell, and Split body on geometry created in the Sculpt Workspace.

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14 mins 56 seconds

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Lesson 4: Evaluate and Analyze

Learn how to use the inspection tools to evaluate surface quality.

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6 mins 4 seconds

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Lesson 5: Control and Refine

Next we will cover some simple techniques to reorder and organize your tSpline using the box display mode.

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12 mins 20 seconds

Quicktip

Quick Tip: Object Snap in Sculpt

Want to gain more control over your sculpted designs in Fusion 360? Object snap should help.

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1 min 31 seconds

Quicktip

Quick Tip: Importing a Rhino tSpline

In this Quick Tip, learn how to Import a design created in the T-Splines plugin inside Rhino into Fusion 360. Watch how to export a .tsm file from Rhino, then the best practice for importing the .tsm file into Fusion 360. This workflow will allow you to edit the geometry with the same control vertices as were in Rhino.

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1 min 33 seconds

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