Mechanical Assemblies Fundamentals

This course covers the Fundamentals for building Mechanical Assemblies in Fusion 360. Tutorials cover Creating Components, Importing Geometry, Assemblies & Joints, Drawings, and Much more

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Lesson 1: Create Component

The Basics of Sketching, Constraints and 3D Geometry Creation are all covered in this Fundemental tutorial.

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12 mins 0 seconds

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Lesson 2: Import and Edit Geometry

Whether for reference or to edit, this tutorial covers how to Import Geometry and make changes using Direct Modeling techniques in Fusion 360.

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7 mins 0 seconds

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Lesson 3: Construction Geometry

Construction Geometry is the building blocks for Parametric Modeling. In this tutorial we will cover many use cases for creating Planes, as well as, how to create an Axis and Point.

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6 mins 12 seconds

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Lesson 4: Bodies vs Components

Fusion 360's Unified Modeling Environment makes it easier than ever to create Geometry, in this tutorial we will discuss the important differences between Bodies and Components.

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5 mins 3 seconds

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Lesson 5: Assemblies and Joints

In this course, you will learn about the different types of joints to position components together and have them interact with each other.

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9 mins 34 seconds

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Lesson 6: Assembly Motion

Now that you know how to create joints, this tutorial covers how to set joint limits, create motion links between joints, use contact sets, and analyze the movement of joints with motion studies.

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10 mins 13 seconds

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Lesson 7: Drawings

Learn how to create a drawing of your component or assembly. See how to create projected views, dimensions, section views, and detail your drawings with symbols.

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16 mins 42 seconds

Quicktip

Quick Tip - Rule #1 Failure

Quick Tip: Rule #1 is defined

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1 min 0 seconds

Quicktip

Quick Tip: Import and Go

Check out this Quick Tip to learn how to import your designs, then hit the ground running with tips on how to join parts, add hardware, and appearances.

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4 mins 37 seconds

Quicktip

Quick Tip : Bodies vs Components

In this Quick Tip, we'll be looking at some of the key differences between bodies and components, and discussing how and when they're best used.

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2 mins 34 seconds

Quicktip

Quick Tip: Join Then Build

Having joints and capturing positions in the history timeline has some HUGE advangtages. Check out this video where we explore some of the ways of capitalizing on this ability.

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2 mins 17 seconds

Quicktip

Quick Tip: Inserting Hardware from McMaster Carr

Inserting Hardware from the McMaster Carr components library is simple & powerful, but sometimes they're overly detailed --especially for purchased parts. Check out this Quick Tip to see how you can simplify these models, and cut down on rebuild times and system draw.

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2 mins 51 seconds

Quicktip

Quick Tip:: Motion and Limits

In this Quick Tip, we'll be showing you how to add motion links and joint limits to your designs in Fusion 360.

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1 min 32 seconds

Quicktip

Quick Tip: Multi Sheet Drawings

n this quick tip, learn how some tricks with multi-sheet drawings. We will discuss how to create, reorder, and rename different sheets. Also, learn how to create your templates with multiple sheets for the start of every drawing.

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2 mins 10 seconds

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Download a free 30-day trial and try it out on your Mac or PC with in-product tutorials, you'll be up and running in no time. Fusion 360 is as low as 25$ per month on an annual subscription, or 40$ month to month.

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