This lesson gives a basic overview of the Sculpt workspace and the basics of T-splines, including the three parts of a T-spline and the three ways to edit them.
Beginner
5 mins 41 seconds
In this lesson, we create and modify geometry in the Sculpt workspace using Edit Form, Insert Edge, Bridge, and more.
Beginner
11 mins 18 seconds
Now we finish our sculpted concept model and transition to a solid model. We use Boundary Fill, Shell, and Split Body on geometry created in the Sculpt workspace.
Beginner
14 mins 56 seconds
In this lesson, we use the inspection tools to evaluate surface quality.
Beginner
6 mins 4 seconds
Next, we cover some simple techniques to reorder and organize your T-spline using the Box display mode.
Beginner
12 mins 20 seconds
Do you want to gain more control over your sculpted designs in Fusion 360? Object Snap should help.
Beginner
1 min 31 seconds
In this quick tip, we export a TSM file created in the T-Splines plug-in from Rhino, then review best practices for importing the TSM file into Fusion 360. This enables you to edit the geometry with the same control vertices that were in Rhino.
Beginner
1 min 33 seconds
In this quick tip, use your new skills with T-splines to create a Bike Helmet concept in Fusion 360.
Beginner
10 mins 40 seconds
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