Assign geometry types to bodies

Learn how to assign different geometry types to bodies.

Note: In this tutorial we use pre-generated preserve and obstacle geometries.


To Assign a Preserve Geometry

Note: The preserve geometry is a type of geometry that you apply to a body you want to include in the final shape of your design.

  1. In the DESIGN SPACE panel of the GENERATIVE DESIGN toolbar, click  Preserve Geometry.
    The Preserve Geometry dialog opens.
  2. On the canvas, select the bodies highlighted in blue as in the following image.  In the browser, you can see that the Ring1, Ring2, and Fixed Constraints components are highlighted too.
  3. In the Preserve Geometry dialog, click OK.
    The bodies display in green on the canvas.
  4. In the browser, click  next to Preserve Geometry to verify that 6 bodies are assigned as preserve geometries in your design.
  5. Tip: To modify, mouse over the Preserve Geometry node in the browser, and then click .

To Assign an Obstacle Geometry

Note: The obstacle geometry is a type of geometry that you apply to a body you want to exclude from the final shape of your design.

  1. In the DESIGN SPACE panel of the GENERATIVE DESIGN toolbar, click  Obstacle Geometry.
    The Obstacle Geometry dialog opens.
  2. On the canvas, select the bodies highlighted in blue as in the following image. Note: In the browser, you can see that the Base and Pin components are highlighted too.
  3. In the Obstacle Geometry dialog, click OK.
    The bodies display in red on the canvas.
  4. In the browser, click  next to Obstacle Geometry, to verify that 2 bodies are assigned as obstacle geometries in your design.
    Tip: To modify, mouse over the Obstacle Geometry node in the browser, and then click .

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