Mechanical Assemblies Fundamentals

This tutorial covers the fundamentals for building mechanical assemblies in Fusion 360. Learn how to create components, import geometry, work with assemblies and joints, create drawings, and much more.

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Lesson 1: Create Component

In this lesson, you'll learn the basics of sketching, constraints, and creating 3D geometry.

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12 mins 0 seconds

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Lesson 2: Import and Edit Geometry

This lesson covers how to import geometry and make changes using direct modeling techniques in Fusion 360.

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7 mins 0 seconds

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Lesson 3: Construction Geometry

Construction geometry is the building blocks for parametric modeling. In this tutorial, learn use cases for creating planes, as well as how to create an axis and points.

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6 mins 12 seconds

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Lesson 4: Bodies vs Components

Fusion 360's unified modeling environment makes it easier than ever to create geometry. In this tutorial, you learn the important differences between bodies and components.

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5 mins 3 seconds

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Lesson 5: Assemblies and Joints

In this lesson, you learn about the different types of joints to position components together and how to have them interact with each other.

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9 mins 34 seconds

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Lesson 6: Assembly Motion

Now that you know how to create joints, this tutorial covers how to set joint limits, create motion links between joints, use contact sets, and analyze the movement of joints with motion studies.

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10 mins 13 seconds

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Lesson 7: Drawings

Learn how to create a drawing of your component or assembly. See how to create projected views, dimensions, section views, and detail your drawings with symbols.

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16 mins 42 seconds

Quicktip

Quick Tip - Rule #1 Failure

Quick Tip: Learn from failure

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1 min 43 seconds

Quicktip

Quick Tip: Import and Go

Learn how to import your designs and then hit the ground running with tips on how to join parts, add hardware, and appearances.

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4 mins 37 seconds

Quicktip

Quick Tip : Bodies vs Components

In this quick tip, you learn some of the key differences between bodies and components and how and when they're best used.

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2 mins 34 seconds

Quicktip

Quick Tip: Join Then Build

Learn the advantages of having joints and capturing positions in the history timeline.

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2 mins 17 seconds

Quicktip

Quick Tip: Inserting Hardware from McMaster Carr

Inserting hardware from the McMaster Carr components library is simple and powerful, but sometimes they're overly detailed. Learn how to simplify these models and cut down on rebuild times and system draw.

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2 mins 51 seconds

Quicktip

Quick Tip:: Motion and Limits

In this quick tip, learn how to add motion links and joint limits to your designs in Fusion 360.

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1 min 32 seconds

Quicktip

Quick Tip: Multi Sheet Drawings

In this quick tip, learn how to create, reorder, and rename different sheets and how to create your templates with multiple sheets for the start of every drawing.

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2 mins 10 seconds

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